MOTION GRAPHICS: HOW TO IMPROVE YOUR ANIMATION WORKFLOWS
Improving motion & the differences between Ae, Pr, Ca, An
Branching into AR workspaces
Principles of motion
So just how do you make movements more realistic?
Squash and stretch Anticipation Staging Follow through and overlapping action Slow in and Slow out Arcs Secondary action Timing Exaggeration Solid Drawing Appeal
In action
Watch in action – Quick overview of principles
Watch in action – extended version of principles broken down
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. eg Winnie the Pooh, Thomas the tank engine, the Pixar lamp
This is different to personification, which is a form of anthropomorphism where you use figurative language to give inanimate objects humanlike characteristics in a metaphorical and representative way. eg The sun smiled down on us. The wind howled in the night. Lightning danced across the sky.
Rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.
Often looks less life-like due to not allowing for the animation principles
Can sometimes create an uncanny-valley effect
Can sometimes look great
Is a ‘fast’ alternative to frame by frame animation